#pragma once

typedef unsigned int	 u32;
typedef			 int	 i32;
typedef unsigned __int64 u64;
typedef unsigned short	 u16;
typedef unsigned char	 u8;

#include "debug.h"
#include "match.h"
#include "utils.h"
#include "input.h"
#include "window.h"
#include "ogl.h"
#include "render.h"
#include "texture.h"
#include "sprite.h"
#include "game.h"

CGl		gl;
CWindow Window;
CInput  Input;
CRender Renderer;
CGame   Game;